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Double Trouble

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“Boom Shock-A-Laka!”
    —Double Trouble's official catchphrase

Double Trouble is a tiki man Skylander in the Skylanders series. He is of the Magic element. He has a purple counterpart called Royal Double Trouble, who is available in the Starter Pack of Skylanders: Battlegrounds.



A loner at heart, Double Trouble discovered the joys of companionship through his clones. Always upbeat, the spirited shaman is a bundle of unearthly Eldritch energy. [1]


Double Trouble was an adept spellcaster. On an expedition to find exotic ingredients for his potions, he traveled in search of a rare lily that was said to multiply the power of any spell. So thrilled was he when he found it, Double Trouble instantly ate the plant and performed a spell. Suddenly, there was a loud pop… then another… and another – until Double Trouble was surrounded by exact copies of himself. As it turned out, he had misunderstood the details about exactly what would multiply. But it didn’t matter, for he quickly realized the clones were delightful companions… never mind that they were only half his size and would explode on contact.



Double Trouble once lived all on his lonesome in a tropical Skylands rainforest. Here, he foraged for rare roots and exotic plants for his potions. During one such forage, the solitary sorcerer discovered the Whispering Water Lily, a wondrous plant said to multiply the strength of any spell. Straight away, he tried it out. He greedily gobbled the lily down, and then... Belch! Gurgle! Pop! Three tiny copies of himself appeared from nowehere. It seemed that he had silightly misunderstood the lily's powers. Luckily, his clones were charming, clever and cute - and he could certainly do with companionship. There was just one drawback: the clones had an annoying tendency to explode on contact. Still, they turned out to be exactly what Master Eon was looking for, so the hallowed one wasted no time in making Double Trouble a Skylander.[2]

Double Trouble was the one who discovered Zoo Lou and saw his potential after the furry shaman drove off the trolls that had invaded his homeland.

Lightning Rod Faces the Cyclops Queen

Hugo Double Trouble

Double Trouble and Hugo disoriented from the balloon crash.

Double Trouble was on board Flynn's balloon with Hugo and Warrior Librarian, Squirmgrub, when they were on their way to the Storm Titan Games to inform Master Eon of the location of the next segment to the Mask of Power. However Lightning Rod's stray hammer crashed into the air balloon, causing it to spiral out of control. The passengers were saved from the crash by Drobot, and Hugo afterwards informed Eon of the next fragment to the Mask of Power.

Despite not being able to communicate with the other characters, Master Eon and Pop Fizz are both able to understand what Double Trouble is saying. The shaman was sent to Tempest Towers with Lightning Rod, Drobot, Pop Fizz, Cali, and Flynn to retrieve the Air fragment that was believed to be a Land Whale. Along the way, Double Trouble's clone managed to sneak on board Kaos's Drow zeppelin after the evil Portal Master captured Cali for the path to Tempest Towers. It is revealed the shaman can see through the eyes of his doubles. Once the Skylanders managed to get to Tempest Towers before Kaos, Double Trouble and Flynn were left outside the city wall to keep an eye out for Kaos. 

While Kaos attempted to enter the Cyclops city, Double Trouble and Flynn snuck on aboard the Drow zeppelin to rescue Cali just before the evil Portal Master and his army of Drow engaged in an all-out battle with the Cyclops Queen and her army. With Flynn's help, Double Trouble and Cali took control over Kaos's Drow zeppelin to use as a way to get off the island, while Kaos and his Drow forces pursued the escaped Land Whale on foot. It was soon revealed that the Air segment wasn't the Land Whale, but one of the city's towers as it is made from the heaviest stone in Skylands, the opposite of the Air element. The Skylanders were able to carry the tower back to the Eternal Archive thanks to a supersized Lightning Rod, and celebrated their victory. However they were unaware that they was a traitor in their mist, revealing the locations of the fragment to the Mask of Power to Kaos: Squirmgrub.

Skylanders: Spyro's Adventure

There are three things that would have been running through Double Trouble's mind during his frozen state: Magic, Magic, and Magic! That's right! This masked, magical guru has spent so long thinking about the subject that he's hardly ever made a friend in his life. Aww![3]



These are the starting and maximum Statistics for this Skylander in the Skylanders games.

  • Health: 250 (max. 500)
  • Speed: 35 (max. 83)
  • Armor: 18 (max. 48)
  • Critical Hit: 50 (max. 100)
  • Elemental Power: 32 (max. 82)

Warning: These stats are not used in any of the Skylander games. They are only listed for completeness reasons.

  • Strength: 75
  • Defense: 50
  • Agility: 30
  • Luck: 90

Warning: These stats are not used in any of the Skylander games. They are only listed for completeness reasons.

  • Strength: 75
  • Agility: 30
  • Defense: 50
  • Luck: 90


Basic Abilities
These abilities are available from the start of the game.
Soul Gem Ability
Requires Soul Gem from:
Lair of Kaos

Eldritch Beam Conjure Exploding Double Waterwalker
Double Troubleprimarypower

Primary Ability
Press and hold the primary power button to fire beam of energy that locks onto targets.

Double Troublesecondarypower

Secondary Ability
Summon a mindless double that seeks out enemies and explodes.

Double Troublesoulgempower

Price: 4000
Can fly over water.
In Swap Force: Double Trouble now hovers over hazards and gains increased speed in Water Power Zones.

Basic Upgrades
Skylanders can buy new abilities from Persephone/Power Pods.

Arcane Eldritch Beam Conjure Unstable Double Summon Magic Bomb Advanced Construct Techniques
Double Troublebasicupgrade1

Price: 500
Eldritch Beam attack does increased damage.

Double Troublebasicupgrade2

Price: 700
Exploding Doubles do increased damage.

Double Troublebasicupgrade3

Price: 900
Summon a Magic Bomb.

Double Troublebasicupgrade4

Price: 1200
Have up to 3 Exploding Doubles active at any given time.

This upgrade path lets Double Trouble further develop his Eldritch Beam and Magic Bombs.

Extended Eldritch Beam Magical Cataclysm Magic Armageddon
Double Troublepath1upgrade1

Price: 1700
Eldritch Beam has longer range and does extra damage.

Double Troublepath1upgrade2

Price: 2200
Magic Bombs do increased damage.

Double Troublepath1upgrade3

Price: 3000
Fire off repeated Magic Bombs.

This upgrade path lets Double Trouble further develop his skills with Exploding Doubles.

Imbue Construct Rocket Powered Doubles Spirit Construct
Double Troublepath2upgrade1

Price: 1700
Shoot an Exploding Double and it increases in size and damage.

Double Troublepath2upgrade2

Price: 2200
Exploding doubles launch themselves at enemies and do extra damage.

Double Troublepath2upgrade3

Price: 3000
Exploding Doubles form automatically when enemies are defeated.

Triple Trouble! wowpow2name wowpow3name
Double Troublewowpowpower

Price: 5000
Eldritch Beam splits off into three separate beams when it locks on an enemy.

Price: 5000

Price: 5000

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card4name card5name card6name




Skylanders can use abilities depending on their level.

Starting Powers

  • Lightning Staff (Primary Attack): Hold (Y) to cast an electric bolt from Double Trouble's staff. Double Trouble can move while casting.
  • Double Up (Secondary Attack): Press (X) to conjure a Double. They will first appear as energy orbs that damage enemies. Then, they will transform into tiny projections of Double Trouble, seek out nearby enemies, and explode on contact.


  • Frigidouble (requires level: 3): When Double Trouble conjures his Doubles (X), every other Double will be enchanted with ice. These Frigidoubles will stun enemies with a cold blast when they explode.
  • Bolt Burst (requires level: 6): When Double Trouble begins casting an electric bolt (Y), a burst of energy will strike the ground where his bolt hits, damaging nearby enemies. This burst takes a few seconds to recharge.
  • Double Double (requires level: 9): Hold (X) and then release to conjure a double-sized Double that deals more damage.


Battle Cries

  • "Boom Shock-A-Locka!"
  • "I ooga good!"
  • "Ooga ooga comin' througa!"
  • "Open booga!"
  • "Ooga booga looks goodooga!"
  • "Ooga booga lookin' gooda!"
  • "Ooga booga oh yeah!"
  • "Booga all right!"
  • "Ooga booga riches!" - when opening a treasure chest
  • "Ooga booga check it out booga!" - when in Elemental Zone
  • "Ooga booga like it!" - when given a nickname
  • "Ooga? Ok booga." - when given a nickname

Character Trailers

Skylanders Double Trouble Trailer00:54

Skylanders Double Trouble Trailer

Meet the Skylanders Double Trouble (extended)00:30

Meet the Skylanders Double Trouble (extended)

Skylanders Giants - SERIES 2 DOUBLE TROUBLE Official Trailer00:52

Skylanders Giants - SERIES 2 DOUBLE TROUBLE Official Trailer

See Also



  • When Double Trouble hits a sheep with his Eldritch Beam, the sheep will change colour.
  • The eyes on Double Trouble's mask blink, therefore they are his real eyes.
  • Double Trouble is one of many Skylanders who can summon helpers (others include Sonic Boom, Warnado, Terrafin, Eye-Brawl, and Hot Head).
  • He is one of three Skylanders who can fly without the use of wings or jetpacks (the others being Warnado and Hex).
  • Series 2 Double Trouble has the Arcane Eldritch Beam upgrade, giving him an axe-like staff. Also, in his Series 2 figure form, he has a mini double by his side. He and Sonic Boom are the only two Skylanders in their Series 2 figure for a to have helpers by their sides.
  • He is the only Skylander who has a Series 2 character with a Series 1 figure,as Royal Double Trouble is series 2 but is similar to a Series 1 figure.
  • Next to Series 2 Double Trouble's health bar in Skylanders: Giants, he has Series 1 Double Trouble's card picture.
  • Sometimes, Double Trouble will sing his "Ooga Booga" quote in a style of Ride of the Valkyries.
  • In Giants, Double Trouble's clones will say the same quotes Double Trouble uses but in a fast and high pitched tone.
  • Because Swap Force has excluded the ability to swim, Double Trouble, Zap and Stump Smash's soul gems have changed.
  • It appears Double Trouble can perform a little bit of telekinesis, as seen in his stats screen animation of Skylanders: Giants.


  1. Skylanders Universe: The Complete Collection, page 114
  2. Skylanders Official Sticker Book, page 6
  3. Skylanders: Book of Elements - Magic and Tech, page 17
MagicSymbolSkylanders Magic Skylanders MagicSymbolSkylanders
Skylanders: Spyro's Adventure

Double Trouble - Spyro - Voodood - Wrecking Ball
Skylanders: Giants
Ninjini - Pop Fizz
Skylanders: Swap Force
Dune Bug - Hoot Loop - Star Strike - Trap Shadow
Skylanders: Trap Team
Blastermind - Cobra Cadabra - Déjà Vu - Enigma
Skylanders: SuperChargers
Big Bubble Pop Fizz - Splat
Alter Egos
Birthday Bash Big Bubble Pop Fizz - Buddy Wrecking Ball - Charming Cobra Cadabra - Dark Spyro - Elite Spyro
Elite Voodood - Enchanted Hoot Loop - Enchanted Star Strike - Hoppity Pop Fizz - King Cobra Cadabra - Legendary Spyro
Legendary Déjà Vu - Love Potion Pop Fizz - Mystic Star Strike- Power Blue Splat - Punch Pop Fizz
Royal Double Trouble - Scarlet Ninjini
Mini Jini - Spry

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