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Double Trouble

Magic Double Trouble Magic

300px-Double-Trouble 03.jpg

Species: Tiki Man
Gender: Male
Element: Magic
Role: Ally
Appears in: Skylanders: Spyro's Adventure
Skylanders: Giants
Skylanders: Spyro's Universe
Skylanders: Cloud Patrol
Attacks/Actions: Eldritch Beam
Conjure Exploding Double
Summon Magic Bomb
Arcane Eldritch Beam
Magical Cataclysm
English Voice Actor: Unknown
"Boom Shock-A-Laka!"
    -Double Trouble's official catchphrase

Double Trouble is a Tiki Man Skylander in Skylanders: Spyro's Adventure.

Contents

BackgroundEdit

BiographyEdit

Double Trouble was an adept spellcaster. On an expedition to find exotic ingredients for his potions, he traveled in search of a rare lily that was said to multiply the power of any spell. So thrilled was he when he found it, Double Trouble instantly ate the plant and performed a spell. Suddenly, there was a loud pop… then another… and another – until Double Trouble was surrounded by exact copies of himself. As it turned out, he had misunderstood the details about exactly what would multiply. But it didn’t matter, for he quickly realized the clones were delightful companions… never mind that they were only half his size and would explode on contact.

GameplayEdit

StatsEdit

These are the starting and maximum statistics for this Skylander in the Skylanders: Spyro's Adventure console game.

  • Health: 250 (max. 500)
  • Speed: 35 (max. 83)
  • Armor: 18 (max. 48)
  • Critical Hit: 50 (max. 100)
  • Elemental Power: 25 (max. 100)

These are the starting statistics for this Skylander in the Skylanders: Spyro's Universe webgame. Note that they only share their names with the Power Stats, not their values.

  • Attack: ?
  • Agility: ?
  • Defense: ?
  • Luck: ?

These are the stats listed on the cards that come with the figures. They are not used in any of the Skylander games and are listed only for completeness' sake. For more information, see Power Stats.

  • Strength: 75
  • Agility: 30
  • Defense: 50
  • Luck: 90

AbiltiesEdit

Basic Abilities
These abilities are available from the start of the game.
Soul Gem Ability
Requires Soul Gem from:
Lair of Kaos
Eldedritch Beam Conjure Exploding Double Waterwalker
Double Troubleprimarypower.png

Primary Ability
Press and hold the primary power button to fire beam of energy that locks onto targets.

Double Troublesecondarypower.png

Secondary Ability
Summon a mindless double that seeks out enemies and explodes.

Double Troublesoulgempower.png

Price: 4000
Can fly over water.


Basic Upgrades
Skylanders can buy new abilities from Persephone in the Ruins.

Arcane Eldritch Beam Conjure Unstable Double Summon Magic Bomb Advanced Construct Techniques
Double Troublebasicupgrade1.png

Price: 500
Eldritch Beam attack does increased damage.

Double Troublebasicupgrade2.png

Price: 700
Exploding Doubles do increased damage.

Double Troublebasicupgrade3.png

Price: 900
Summon a Magic Bomb.

Double Troublebasicupgrade4.png

Price: 1200
Have up to 3 Exploding Doubles active at any given time.


Channeler
This upgrade path lets Double Trouble further develop his Eldritch Beam and Magic Bombs.

Extended Eldritch Beam Magical Cataclysm Magic Armageddon
Double Troublepath1upgrade1.png

Price: 1700
Eldritch Beam has longer range and does extra damage.

Double Troublepath1upgrade2.png

Price: 2200
Magic Bombs do increased damage.

Double Troublepath1upgrade3.png

Price: 3000
Fire off repeated Magic Bombs.


Conjuror
This upgrade path lets Double Trouble further develop his skills with Exploding Doubles.

Imbue Construct Rocket Powered Doubles Spirit Construct
Double Troublepath2upgrade1.png

Price: 1700
Shoot an Exploding Double and it increases in size and damage.

Double Troublepath2upgrade2.png

Price: 2200
Exploding doubles launch themselves at enemies and do extra damage.

Double Troublepath2upgrade3.png

Price: 3000
Exploding Doubles form automatically when enemies are defeated.

Skylanders can use abilities depending on their level.

Starting Powers

  • Lightning Staff (Primary Attack): Double Trouble casts a electric bolt from his staff. He can move while casting.
  • Double Up (Secondary Attack): Conjure a double. They will first appear as energy orbs that damage enemies. Then, they will transform into tiny projections of Double Trouble, seek our nearby enemies, and explode on contact.

Upgrades

  • Unknown (requires level: 3): Add description here.
  • Unknown (requires level: 6): Add description here.
  • Unknown (requires level: 9): Add description here.

Mystic Seeker Scroll

Minigame Abilities
Skylanders get special abilities in minigames based on their element.

Sky Defense Castle Assault Ground Defense
SSUSkyDefensemagic.png

Create a vortex that pulls enemies in.

SSUCastleAssaultmagic.png

Launch a projectile that creates a magic area that disintegrates blocks.

This ability unlocks once the player beats Castle Assault level 16.

SSUGroundDefensemagic.png

Create a vortex that pulls enemies in and inflicts damage.

GalleryEdit

TriviaEdit

  • When Double Trouble hits a sheep with his Eldritch Beam, the sheep will change color.
Characters
MagicSymbolSkylanders.png Magic Skylanders MagicSymbolSkylanders.png
Spyro's Adventure

Double TroubleDouble Trouble Spyro SpyroVoodood Voodood Wrecking Ball Wrecking Ball
Dark Spyro Dark Spyro Legendary Spyro Legendary Spyro
Skylanders: Giants
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