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“Lays down fuse to an explosive surprise.”
    —Game description

Fire Spell Punks are Fire elemental Spell Punks that have the ability to light nearby dynamite.

Abilities

In Skylanders: SuperChargers, and Skylanders: Imaginators Fire Spell Punks attack by firing two fireballs at the Skylander.

Battlecast Abilities

In Skylanders: Battlecast, Fire Spell Punks have the ability to Flamecraft, summoning two Fire Elemental Spell Cards, and always carry a Flame Wand, which allows them to attack alongside such spells.

Burncraft Flame Wand - Special Ability (Gear)
Burncraftcard

Common (Unobtainable)
Craft 2 random Fire non-character cards.

Flame Wand - Special Ability (Gear)card

Common (Unobtainable)
When a Fire Spell is played, blast the least healthy enemy for 10 damage.



Trivia

  • Unlike all other Spell Punks, Fire Spell Punks in Skylanders: Spyro’s Adventure will die in one hit to any attack.
  • There is a glitch in Spyro’s Adventure where the Fire Spell Punk that appears with the two Lava Kings guarding one of the narrow pathways with fireballs flying over it in the lava section of Lava Lakes Railway may fall off the pathway and get stuck on the lava below as it attempts to get back up but just flys underneath the pathway into the side of the platform it connects too, which you’re meant to fight it on, potentially resulting in a soft-lock if you don’t have Spyro, Drobot, an air Skylander, or a fire Skylander, as it is impossible to hit it with any other Skylander, the monster gate won’t open until its defeated, and the pathway it blocks is required to be taken in order to get to Kaos, take out his fire minions, and end the level. Their Flamecraft spell card art appears to have them summoning a Trial By Fire.
  • In SuperChargers, their design has changed to the design of the Time Spell Punks from Swap Force instead of keeping their red color.
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