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MagicSymbolSkylanders

Magic is of the ten main elements introduced in the Skylanders series. Being the most essential of all the eight Elements, Magic flows through everything and every other Element would be rendered powerless without its presence.[1] This element is associated with magenta, violet and violet-blue, and several other shades of purple.

History

Magic is the force that binds all of Skylands together. The history of Magic can be traced back to before the Arkeyans. They discovered that a substance called Quicksilver was the very essence of all magical being. They harnessed the power of Magic and combined it with technology to create huge and powerful weapons of war.[2]

The Magic element played a part during the battle between the Skylanders and Kaos's minions. When the Core of Light was destroyed by the Hydra, the Skylanders weren't destroyed by the explosion. By the power of Magic, they were banished in balls of light and jettisoned from Skylands into space. As they hurtled through the unknown, they shrank and froze in time before landing on Earth, where they found new Portal Masters to aid their cause.[3]

Eternal Magic Source

The Eternal Magic Source is the birthplace of all creation. Its power is so great that it cannot be contained, even by the Arkeyans. The Weapon Masters stored the Eternal Magic Source in their armory, where it was guarded for the purpose of preventing future generations from discovering their secrets.

Quicksilver

The Quicksilver is the energy that flows through all things magic. It is an ancient oil that is essential to Magic within the Core of Light and must be used to bind every other element together.

Abilities

Skylanders and enemies who are associated with this element use the art of sorcery, illusions or magical powers to take down their opponents. Even though they are stronger against those of the Undead element, characters who wield the Magic element are weak against characters who has the element of Tech in the Battle Arena. When in their toy form, Magic-based Skylanders stand on a bronze pedestal that is marked with stars and moons.

Rare Purple Dragons, like Spyro, have the ability to harness the Magic element to manipulate the other elements of Skylands. Spyro, however, prefers to master the element of Fire.

In Turret gameplay in Skylanders: Trap Team, Magic Skylanders have the elemental ability Spellbind, that temporarily stops enemies in place. In Kaos Doom Challenge, their elemental tower is a magical cauldron that fires explosive vials, that can be upgraded to have long-range homing shots, a magic circle and an exploding potion bottle that poisons enemies.

In Skylanders: SuperChargers, the Magic-aligned Portal Master Powers include reflective energy shields and the ability to daze enemies. Those are distributed in several conditions, and the names are as follows:

  • Mirror Shell
  • Entrancing Entrance
  • Ensorcelling Strike
  • Mystical Barrier
  • Mystical Desperation

Skylanders: Imaginators

Magic Imaginators can choose from four different abilities as their secondary attack:

Magic Elemental Imaginator Powers
The first two of these powers are unlocked at the start of the game, the other two are unlocked by leveling up your Imaginator.
Time Bubble
Mastered Time Bubble
Trick Teleport
Mastered Trick Teleport
Bewildering Blast
Mastered Bewildering Blast
Orb Shot
Mastered Orb Shot
Magicelementalpower1
Original Power
Press Attack 2 to slow enemies down inside a time bubble.
View Upgrade
Magicelementupgrade1
Price: 1500
Press Attack 2 to slow enemies down inside a time bubble that pulses damaging energy.
View Base Power
Magicelementalpower2
Original Power
Press Attack 2 to teleport dash.
View Upgrade
Magicelementupgrade2
Price: 1500
Press Attack 2 to teleport dash, and knock enemies into the air at both ends.
View Base Power
Magicelementalpower3
Unlocked at Level 3
Press Attack 2 to send nearby enemies flying.
View Upgrade
Magicelementupgrade3
Price: 1500
Press Attack 2 to drag enemies in before sending them flying.
View Base Power
Magicelementalpower4
Unlocked at Level 5
Press Attack 2 to toss out a set of four magic orbs around you.
View Upgrade
Magicelementupgrade4
Price: 1500
Press Attack 2 to also shoot out a larger orb that shoots out the smaller orbs at enemies.
View Base Power

The default color schemes for Magic Imaginators include Pixie Dust, Hocus Pocus, Crystal Elixir, Presto, Aristocrat, Lilac Web and Plum Perfect. Parts unlocked by Magic Creation Crystals are from the Witch Set, including colorful garb and a familiar head.

Magic Elemental Characters

Skylanders

Giant

SWAP Force

Trap Masters

Minis

SuperChargers

Senseis

Villains

Magic Elemental Items

Traps

  • Arcane Hourglass
  • Axe of Illusion
  • Biter's Bane
  • Rune Rocket
  • Sorcerous Skull
  • Spell Slapper

Vehicles

Battlecast Spell Cards

Playing multiple spells and gaining more and more is the nature of Magic Spells. Many attacks require one played previously, others use energy drawn from them as an attack. An enemy fighting against a Magic user must be wary of its abilities to copy the opposing team's spells.

The team spell for this element is Mysteries of Magic, a low energy spell where the player gains a spell for each Magic character on the team using a mysterious obelisk.

Abra-Kaboom Mind Reader Fortune Telling
Abra-Kaboomcard

Common
Blast a random enemy for 50 damage.

Mind Readercard

Common
Gain a copy of a non-character spell from the enemy deck.

Fortune Tellingcard

Rare
View three spells from your deck. Gain one of them.


Rippling Pulse Warp Hat - Gear Arcane Prism - Relic
Rippling Pulsecard

Epic
Shock a frontline enemy for 40 damage. If you've played another spell this turn, shock each other enemy for 40 damage.

Warp Hat - Gearcard

Rare
At the end of each turn, swap in owner.

Arcane Prism - Reliccard

Ultimate
When you play a spell, shock a random enemy for 40 damage.


Essence Ignition Ob's Wand - Relic Rerun
Essence Ignitioncard

Epic
Gain a non-character spell of an enemy's element. Blast that enemy for 10 damage for each energy that card costs.

Ob's Wand - Reliccard

Common
You characters' abilities cost 2 less.

Reruncard

Ultimate
Gain all non-character cards played last turn.


Switcheroo Magic Mayhem Thought Theft
Switcheroocard

Common
Swap in an enemy character. Shock it for 40 damage.

Magic Mayhemcard

Common
Randomly shock your enemies for 120 damage.

Thought Theftcard

Epic
Gain copies of three non-character spells from the enemy deck.


Nether Warp Mysteries of Magic
Nether Warpcard

Common
Afflict an enemy for 100 damage. Give it -100 power until your next turn.

Mysteries of Magiccard

Common
Gain a spell for each Magic character on your team.


For character spells: See Ninjini, Pop Fizz and Spyro

Gallery

Trivia

  • All the core Magic Skylanders have a dodecagonal stand.
  • The Magic symbol slightly resembles the cutie mark of Twilight Sparkle from My Little Pony: Friendship Is Magic.
    • Friendship is Magic also has a magical purple dragon named Spike.
  • Magic has more variants than any other Elements.
  • The music from Sky Schooner Docks plays in Magic elemental zones.
  • This is the only element to have Enchanted Skylanders.
  • Besides the Kaos element, the Magic element has the least amount of Villains.
    • It is also the only element without a Doom Raider.
      • None of the villains of this element appear as final bosses of any level in Trap Team either.
  • The Aristocrat Imaginator color scheme's name is a reference to the association of purple with royalty.

References

  1. Skylanders: Book of Elements - Magic and Tech, page 40
  2. Skylanders: Book of Elements - Magic and Tech, page 8
  3. Skylanders: Book of Elements - Magic and Tech, page 15
Elements

Air - Dark - Earth - Fire - Kaos - Life - Light - Magic - Non-Elemental - Tech - Undead - Water

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